Search found 347 matches
- Tue Dec 19, 2023 11:32 pm
- Forum: Feature Requests
- Topic: Robotron Z1013: KRT Highres Graphics
- Replies: 23
- Views: 10482
Re: Robotron Z1013: KRT Highres Graphics
I noticed an issue with the latest jkcemu: I couldn't get .tap program to autostart on the z9001, reverting to 0.9.7 restored the behaviour. The JKCEMU emulator issue with the non-autostarting Z9001 TAP files is a bug, the author will fix it for the next release. I've just noticed that some time ag...
- Sun Nov 19, 2023 8:44 am
- Forum: MSX, SVI, TMS99x8 and Sega Master System
- Topic: [SMS] Mono sprites snail trail problem
- Replies: 9
- Views: 6396
- Sat Nov 18, 2023 4:49 pm
- Forum: MSX, SVI, TMS99x8 and Sega Master System
- Topic: [SMS] Mono sprites snail trail problem
- Replies: 9
- Views: 6396
Re: [SMS] Mono sprites snail trail problem
I agree, I was betting on the VDP transfers concurrently with you. :). Having a real hardware to test on is always of great help, though. Do you think we can do some trial and error with Robert? Sure, I am ready to do trial-and-error testing until we get it working. @SMS owners: search for "DI...
- Fri Nov 17, 2023 10:33 pm
- Forum: MSX, SVI, TMS99x8 and Sega Master System
- Topic: [SMS] Mono sprites snail trail problem
- Replies: 9
- Views: 6396
[SMS] Mono sprites snail trail problem
I am now able to test .sms files on real Master System hardware. In my game Deepspace, the spaceship leaves a snail trail behind it, similar to the one we had on the Agon light , only a bit more ragged. 2023-11-17_SMS_Deepspace.jpg Any idea what could be wrong here? In the Fusion emulator, everythin...
- Thu Aug 17, 2023 8:49 pm
- Forum: Other targets
- Topic: (classic) New target; Agon Light
- Replies: 21
- Views: 7797
Re: (classic) New target; Agon Light
My tester has confirmed that the diagonal line is gone now, thanks. The snail trail is still present on his 1.03 Agon Light. He will update it to 1.04 once it has been released (he does not want to mess around with the RCs). The fact that the onboard VDP is different code to the emulated VDP is also...
- Sat Jul 22, 2023 7:05 am
- Forum: Other targets
- Topic: (classic) New target; Agon Light
- Replies: 21
- Views: 7797
- Fri Jul 21, 2023 8:49 pm
- Forum: Other targets
- Topic: (classic) New target; Agon Light
- Replies: 21
- Views: 7797
Re: (classic) New target; Agon Light
Thanks, the named colours are fine now. Here is another problem, I fear this will be tough. I have let an Agon Light owner test a WIP version of Deepspace on the real machine. Here is a still from the video that he sent me, there are two problems: 1. A diagonal line appears on the game screen, going...
- Wed Jul 12, 2023 7:30 am
- Forum: CP/M, FLOS and OS related
- Topic: (New Target) TIM-011
- Replies: 9
- Views: 2504
Re: (New Target) TIM-011
Please elaborate: how do I take the boot tracks and the required CP/M boot files out of tim011pcw.img?
Maybe with the Samdisk tool mentioned on the CP/M platform page?
A step-by-step description would be nice to have, we could later add this to the CP/M platform wiki page.
Maybe with the Samdisk tool mentioned on the CP/M platform page?
A step-by-step description would be nice to have, we could later add this to the CP/M platform wiki page.
- Tue Jul 11, 2023 9:10 pm
- Forum: CP/M, FLOS and OS related
- Topic: (New Target) TIM-011
- Replies: 9
- Views: 2504
Re: (New Target) TIM-011
Back to the TIM-011, here's a crazy idea: how about letting appmake create a bootable disc? That means, taking the machine-specific CP/M boot disc image and putting the binary file on it? CP/M has been made open source by Digital Research last year, but the hardware-specific part could be legally pr...
- Tue Jul 11, 2023 7:37 am
- Forum: Other targets
- Topic: (classic) New target; Agon Light
- Replies: 21
- Views: 7797
Re: (classic) New target; Agon Light
Here is a quick Excel hack with a macro-generated preview of the 16 Agon Light colours, and in the last column I have assigned the named colours that IMHO should make sense. P.S. What might be confusing to z88dk newcomers is that the "light" colour always stands for the "darker" ...
- Mon Jul 10, 2023 6:07 am
- Forum: Other targets
- Topic: (classic) New target; Agon Light
- Replies: 21
- Views: 7797
Re: (classic) New target; Agon Light
Thank you, the default colours in Mode 2 are perfect now, and in the other modes they are good. In modes other than 2, "Lightcyan" doesn't really match the current yellow colour. But I assume this was chosen because that yellow colour wasn't mapped yet. NamedColoursTest_AgonLight_Mode1_512...
- Thu Jun 29, 2023 9:41 pm
- Forum: Other targets
- Topic: (classic) New target; Agon Light
- Replies: 21
- Views: 7797
Re: (classic) New target; Agon Light
Thanks, now c_plot() and c_point() are fine.
Next issue: named colours are a bit off.
Next issue: named colours are a bit off.
- Tue Jun 27, 2023 9:06 pm
- Forum: Other targets
- Topic: (classic) New target; Agon Light
- Replies: 21
- Views: 7797
Re: (classic) New target; Agon Light
With the latest release 0.4.0 of the emulator, a Windows-compiled binary is available for download.
The z88dk-created .bin files look good, almost everything seems to be working fine.
Only c_plot() and c_point() do not work yet, please take a look with my plottest.c program.
The z88dk-created .bin files look good, almost everything seems to be working fine.
Only c_plot() and c_point() do not work yet, please take a look with my plottest.c program.
- Mon Jun 26, 2023 8:07 am
- Forum: CP/M, FLOS and OS related
- Topic: (New Target) TIM-011
- Replies: 9
- Views: 2504
Re: (New Target) TIM-011
Ok, I was suspecting something like that. Unfortunately, it seems to be impossible to change the floppy image on the fly under Windows without creating unwanted keyboard input. The problem always comes when closing the UI menu (either with the escape key or with the "Close menu" option), t...
- Mon Jun 26, 2023 7:03 am
- Forum: CP/M, FLOS and OS related
- Topic: (New Target) TIM-011
- Replies: 9
- Views: 2504
Re: (New Target) TIM-011
Thanks, highres targets are always interesting! I'm struggling to get the created floppy images to work in the current Mame version 0.255, maybe am I doing something wrong. Obviously only one floppy drive is emulated, so I'm booting the tim011 system from the CP/M disc tim011pcw.img, which works fin...
- Wed Jun 21, 2023 7:56 pm
- Forum: Sinclair ZX
- Topic: ZX81/ZX80: Disabling inverse printing of capital letters
- Replies: 3
- Views: 1704
Re: ZX81/ZX80: Disabling inverse printing of capital letters
Ah, so I was looking for...
-pragma-define:ZX_CHAR_XLATE_MODE=2
...which works perfectly, thanks!
-pragma-define:ZX_CHAR_XLATE_MODE=2
...which works perfectly, thanks!
- Wed Jun 21, 2023 6:14 pm
- Forum: Sinclair ZX
- Topic: ZX81/ZX80: Disabling inverse printing of capital letters
- Replies: 3
- Views: 1704
ZX81/ZX80: Disabling inverse printing of capital letters
Here is a simple feature request for the ZX81 and ZX80 targets: could we get a command line parameter to disable the inverse printing of capital letters? That would help a lot for cross platform development. Currently, we need to redefine all strings for the ZX81/ZX80 using lower case to get proper ...
- Thu Jun 15, 2023 12:48 pm
- Forum: CP/M, FLOS and OS related
- Topic: Supporting the TRS80 Model II
- Replies: 19
- Views: 5252
Re: Supporting the TRS80 Model II
Long story short: the fallback code to emulate the joystick is now in, for the nightly build. Thanks, Deepspace is now working in CP/M mode (albeit very blocky in 80x72, but surprisingly fast). QAOP-NM and 8246-05 work fine, Cursor and hjkl-sd currently do not (no reaction). Two more issues: - Can ...
- Sun Jun 11, 2023 3:43 pm
- Forum: CP/M, FLOS and OS related
- Topic: Supporting the TRS80 Model II
- Replies: 19
- Views: 5252
Re: Supporting the TRS80 Model II
Oh, the .cmd file works with the model II as well, that makes life easier. However, when running grtest from the .cmd file, there is no text output: grtest_TRS80M2_CMDFile.jpg When running it from Lifeboat CP/M, text output is there: grtest_TRS80M2_CPM_Lifeboat.jpg My compile commands look like this...
- Sun Jun 11, 2023 9:04 am
- Forum: CP/M, FLOS and OS related
- Topic: Supporting the TRS80 Model II
- Replies: 19
- Views: 5252
Re: Supporting the TRS80 Model II
Thanks, now it's there and working! Mono sprites perform very well in 80x72. Another issue: can you get the virtual joysticks to work in CP/M? They are supported on the TRS-80 Model 1 in native mode. Compiling joytest.c for Model 2 CP/M results in these errors: joystick_inkey.asm:16: error: undefine...
- Sat Jun 10, 2023 12:07 pm
- Forum: CP/M, FLOS and OS related
- Topic: Supporting the TRS80 Model II
- Replies: 19
- Views: 5252
Re: Supporting the TRS80 Model II
No success yet, there is only gfxtrs80.lib in the nightly package.
- Fri Jun 09, 2023 7:17 pm
- Forum: CP/M, FLOS and OS related
- Topic: Supporting the TRS80 Model II
- Replies: 19
- Views: 5252
Re: Supporting the TRS80 Model II
When trying to compile like this...
zcc +cpm -subtype=ptcpm -lgfxtrs80m2 ......
...with the current nightly, it says:
error: file open: gfxtrs80m2.lib
That library seems to be missing.
zcc +cpm -subtype=ptcpm -lgfxtrs80m2 ......
...with the current nightly, it says:
error: file open: gfxtrs80m2.lib
That library seems to be missing.
- Mon Jun 05, 2023 10:24 am
- Forum: Other targets
- Topic: (classic) New target: Triumph Adler/Royal Alphatronic PC
- Replies: 21
- Views: 14386
Re: (classic) New target: Triumph Adler/Royal Alphatronic PC
Thanks, it's all fine now. I have now released the Alpahtronic version of Deepspace.
In addition to the ROM file, I have also included a CP/M disk image, Stefano has recently added the Alphatronic subtype.
In addition to the ROM file, I have also included a CP/M disk image, Stefano has recently added the Alphatronic subtype.
- Thu Jun 01, 2023 7:02 am
- Forum: Other targets
- Topic: (classic) New target: Triumph Adler/Royal Alphatronic PC
- Replies: 21
- Views: 14386
Re: (classic) New target: Triumph Adler/Royal Alphatronic PC
Thank you. One more thing (hopefully the last issue, then it should be perfect): I have discovered a bug in the draw() function in 160x72, that's the reason why the fuel bar doesn't show up in Deepspace. Drawb() seems to be working correctly. Here is my Megatoll graphics test in 80x72 (with " |...
- Wed May 31, 2023 7:15 am
- Forum: Other targets
- Topic: (classic) New target: Triumph Adler/Royal Alphatronic PC
- Replies: 21
- Views: 14386
Re: (classic) New target: Triumph Adler/Royal Alphatronic PC
Very good, thank you! That makes Deepspace work on the Alphatronic. And the mono sprites perform very well.
Is there a way to get rid of the blinking cursor? You can see it in the 160x72 grtest in the top left corner.
Is there a way to get rid of the blinking cursor? You can see it in the 160x72 grtest in the top left corner.