Search found 2190 matches

by stefano
Tue May 10, 2011 4:45 pm
Forum: z88dk-developers
Topic: [z88dk-dev] New target platform
Replies: 1
Views: 2991

[z88dk-dev] New target platform

Ciao everybody, I'm proud to announce that short after releasing the support for the Enterprise 64/128 computers I got enough informations to complete the packager version (appmake) for the Memotech MTX. That platform is very close to the Sord M5 but due to lack of informations (as for the Sega SC-3...
by stefano
Sun Apr 10, 2011 1:11 pm
Forum: z88dk-developers
Topic: [z88dk-dev] [Sdcc-user] Z80 code size reduction
Replies: 2
Views: 4007

Very nice, is there a binary build for windows I can pick somewhere ? ------------------------------------------------------------------------------ Xperia(TM) PLAY It's a major breakthrough. An authentic gaming smartphone on the nation's most reliable network. And it wants your games. http://p.sf.n...
by stefano
Fri Apr 01, 2011 9:39 am
Forum: Other targets
Topic: Enterprise 64/128
Replies: 13
Views: 19740

Monochrome Graphics added. Not all the functionalities are covered and it is not for gaming but the new gfxep.lib and gfxephr.lib files should help in running some more example programs (where could I find a decend pixeladdress routine ??? The conjunction of the memory paging issues and the Line Par...
by stefano
Fri Mar 18, 2011 3:30 pm
Forum: Other targets
Topic: Enterprise 64/128
Replies: 13
Views: 19740

No worries, it was just an elegant way to invite the Enterprise developers to use 'our' assembler but it is quite useless for the z88dk projects itself. Here's a first nice result: http://www.z88dk.org/wiki/doku.php?id=examples:snippets:enterprise:mandel 1bit sound is supported already, even if poor...
by stefano
Wed Mar 02, 2011 9:49 am
Forum: Texas Instruments Calculators
Topic: Need some help to use graylib functions.
Replies: 11
Views: 20312

About the resulting code size when 'stdio0 is used.. are you using the old 1.9 versio ?
Have you tried a recent build ? ;)

http://nightly.z88dk.org/
by stefano
Mon Feb 28, 2011 5:55 pm
Forum: Texas Instruments Calculators
Topic: TI83+, apps crash on real calculator
Replies: 4
Views: 12267

Hey, thank you very much !
At the moment I'm diverted by the Enterprise 64/128 port, but next I'll get back to this :)
by stefano
Mon Feb 28, 2011 5:52 pm
Forum: Texas Instruments Calculators
Topic: Need some help to use graylib functions.
Replies: 11
Views: 20312

Ciao Thibault !
I will try to compile your code and try to find out what's wrong.

What happens if you try to compile the default example ?
http://z88dk.cvs.sourceforge.net/viewvc ... /graygfx.c
by stefano
Sun Feb 27, 2011 12:12 pm
Forum: Other targets
Topic: Enterprise 64/128
Replies: 13
Views: 19740

Gave up with z80asm.. I must have messed up something, so I decided that the 'exos' macro can wait.. I just rolled back z80asm hoping to restore the nightly batches. I took the occasion to put online the latest enterprise mods, but I did it totally blindly (no test), btw they could be the first work...
by stefano
Wed Feb 23, 2011 8:23 pm
Forum: Other targets
Topic: Enterprise 64/128
Replies: 13
Views: 19740

Well, I put online the whole skeleton for the Enterprise port, but it happened silently because of not still complete laptop installation.. I forgot to add 'vi' to Cygwin and it made CVS fail posting the messages. In any case, we have so far: - basic STDIO functions, ..faulty, perhaps I need to open...
by stefano
Mon Feb 21, 2011 3:03 pm
Forum: Other targets
Topic: Enterprise 64/128
Replies: 13
Views: 19740

Yes, hopefully I'm very close.. the libs seem to be faulty, I need to go deeper on it. A silly packager is ready on appmake and the CRT0 is almos ready too (just.. what should I do with SP ??) Well it's still at quite a dirty stage, but I guess it is time to uncover my deck. With some luck I should ...
by stefano
Tue Feb 15, 2011 8:20 pm
Forum: Other targets
Topic: Enterprise 64/128
Replies: 13
Views: 19740

I noticed the WEB resouces grew up a lot, anyway and I just discovered a nice loader stub (.app extension) which probably can make life easier than the BASIC one ;)
by stefano
Mon Feb 14, 2011 6:45 pm
Forum: Other targets
Topic: Enterprise 64/128
Replies: 13
Views: 19740

It is a great candidate indeed.. I stuck myself in trying disassembling a BASIC loader from a Game and see how it was working, and gave up. I think as soon as somebody does the rough work libs would grow easily. The BBC is (as many other potential targets) in the same situation. Other candidates? th...
by stefano
Sun Jan 16, 2011 12:29 pm
Forum: Sinclair ZX
Topic: plot and point for Timex hires
Replies: 13
Views: 14917

Probably this will be my last post on this thread for a while, the 'profile' command is now working (even if the 'out of range' condition is still not very stable). Have a look at {z88dk}/support/graphics and try the new z80svg related example. The drawing code is based on the 'stencil' object and s...
by stefano
Sun Jan 16, 2011 10:49 am
Forum: Project Activity
Topic: Server migration planned the weekend of 14-16/1/2011
Replies: 2
Views: 7725

yup, it looks faster :)
by stefano
Mon Jan 10, 2011 8:25 pm
Forum: Bug reports
Topic: ZX Spectrum - standard console driver - inverse mode
Replies: 2
Views: 5113

It is correct that the 'inverse' command affects the picture and not the attributes.
It is also useful for the 64 columns mode to avoid the colour clash.

I'd like to put in evidence that now there is a compatible driver for the ts2068 featuring 64 columns in High Rez.
by stefano
Wed Dec 29, 2010 7:48 am
Forum: Sinclair ZX
Topic: plot and point for Timex hires
Replies: 13
Views: 14917

Quick update.. Now the 'stencil' related code is in working order, you can test it with the example in '{z88dk}/examples/graphics/wide_rez'. It also takes benefit of your 'circle' function, just have a look. The 'mono sprites' are present too, but also in this case some adaption is necessary due to ...
by stefano
Sun Dec 26, 2010 9:22 am
Forum: Misc
Topic: FAT32 with Z88dk?
Replies: 24
Views: 42125

wow, thank you !
There's quite a lot of work to integrate it in the ZXMMC code, but i'll try.
by stefano
Wed Dec 22, 2010 3:49 pm
Forum: Misc
Topic: FAT32 with Z88dk?
Replies: 24
Views: 42125

Hey, do you have a working driver for SDHC ?
Can you share it ? I'd like to add HC support to the ZXMMC code.
by stefano
Fri Dec 03, 2010 7:16 pm
Forum: Sinclair ZX
Topic: plot and point for Timex hires
Replies: 13
Views: 14917

I thought to warn I'm trying to add the missing graphics functions in wide format, (lineto and the stencil/profile stuff), to avoid to waste coding efforts :)
by stefano
Wed Dec 01, 2010 7:16 am
Forum: z88dk-developers
Topic: [z88dk-dev] Creating a better compiler for the Z80
Replies: 36
Views: 45699

Ok, I'm not sure copt will easily bear my latest shot of rules, but I put in a couple of tricks which make the compilation of enigma.c a bit more straightforward. It should be enough to move under /z88dk/examples/console and type: zcc +zx -lndos -create-app -notemp -compiler=sdcc --reserve-regs-iy e...
by stefano
Sun Nov 28, 2010 12:07 pm
Forum: Sinclair ZX
Topic: text routines for Timex
Replies: 4
Views: 7027

Good, things just get easier, I'll try totally excluding attribute handling when the hrg mode is set. My variation on the non-ansi console handling checks with an IN(255) instruction the current mode every time fputc_cons is invoked; in this way a program can switch between the default and the hrg m...
by stefano
Fri Nov 26, 2010 4:06 pm
Forum: Sinclair ZX
Topic: text routines for Timex
Replies: 4
Views: 7027

Yup, the new TS2068 console code is now online, hope I didn't do mistakes, as usual.. Incredibly it seems we worked on complementary portions of the same stuff and the result seems very good to me ! The behaviour I'm expecting is the following: - VT ANSI output (ts2068an_clib) - The default is force...
by stefano
Fri Nov 26, 2010 7:42 am
Forum: Sinclair ZX
Topic: text routines for Timex
Replies: 4
Views: 7027

Nnever mind, I'm working on the non-ansi console side ;)
Scrollup is welcome, it was the only thing missing !
by stefano
Tue Nov 23, 2010 4:32 pm
Forum: Sinclair ZX
Topic: plot and point for Timex hires
Replies: 13
Views: 14917

Ok, just sorted out wht I'm hoping is a first decent beta version of the lib we got together.. the monochrome dumb sprite support is now in place, too ;)
by stefano
Mon Nov 22, 2010 4:25 pm
Forum: Sinclair ZX
Topic: plot and point for Timex hires
Replies: 13
Views: 14917

yup, you should have elready enough to start in HRG mode with the new "-startup=2" option.
I'm also looking at the 'slow sprite' stuff, but if you get there before, just tell !

circle.. very cool, I needed it :)