More compilation tests? I am willing to help
Posted: Wed May 12, 2021 8:12 pm
As I can see Z88DK gets continuous updates thanks the the huge work of its developers. This makes Z88DK very special.
This has the side effect of breaking the compilation (i.e., compilation ends with an error). The support is great and problems are quickly fixed but maybe we could do something to prevent the compilation to fail.
My current build-chain covers all Z88DK targets with multiple options.
If I run it with a random snapshot, it is very likely to fail with some error.
I propose to add a slim-down version of my compilation scripts as a compilation non-regression.
It could be based on a micro version of one of my demos (not even a game) with multiple compilation options for all targets.
This has the side effect of breaking the compilation (i.e., compilation ends with an error). The support is great and problems are quickly fixed but maybe we could do something to prevent the compilation to fail.
My current build-chain covers all Z88DK targets with multiple options.
If I run it with a random snapshot, it is very likely to fail with some error.
I propose to add a slim-down version of my compilation scripts as a compilation non-regression.
It could be based on a micro version of one of my demos (not even a game) with multiple compilation options for all targets.