[z88dk-dev] Commodore 128 target improved

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stefano
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Posts: 2137
Joined: Mon Jul 16, 2007 7:39 pm

[z88dk-dev] Commodore 128 target improved

Post by stefano »

New features:
- Self configuring machine code block (starts in 6502 mode and kicks the Z80), can be started also with SYS12288
- "zorg" option to compile the program at a different location
- Tape image support (now set as default), disk files are still a valid option (-Cz--disk)
- Improved Joystick library, supporting multiple keys being pressed together, stick 1 and 2 + keyboard (up to 3 players)

A nice thing to try now is to build and run the "sgtools" from tape. The same code can be put on a 1541 disk or, for a totally funtional demo, in CP/M mode (1571 drives only).


I wish to thank Davide Capone for his hints and for his encouragement.



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stefano
Well known member
Posts: 2137
Joined: Mon Jul 16, 2007 7:39 pm

Post by stefano »

The C128 target support is now at an average level, timers are at a good support stage (delay, sleep, csleep..) and graphics support at 640x200 is fairly complete, including the "stencils", permitting to import SVG vector graphics.

Some programs do not seem to work correctly on the emulators, but I suggest to test them also on the real hardware: in many cases it is the emulators' fault !

Stefano



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