epson px8

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stefano
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Posts: 2137
Joined: Mon Jul 16, 2007 7:39 pm

epson px8

Post by stefano »

I'm at a good point with the px8 library, the putsprite() function is now reasonably fast and most of the graphics functions are now supported. something is still based on single pixel access but the core functions do not rely on the console ESC codes anymore.

target specific functions are now available and being further ly developed
stefano
Well known member
Posts: 2137
Joined: Mon Jul 16, 2007 7:39 pm

Post by stefano »

Ansi vt mode added, there are many improvements still possible on the native console, but it is so powerful that the viable options are confusing me.
As an example, only a 'graphics font ' can be defined by the user, (size on every single 'character code ' can vary) but it can't be used in text mode. UDGs can be defined in text mode though (char codes starting from 0xe0..), but they will be chopped to 6 bits when displayed (under some circumstance it is chopped also vertically) . Depending on the text settings the coordinates can be difficult to track because of the windowing over a vrtual screen..
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