I am taking @stefano's port of scottfree and adapting for the Adam. It works well, but I wanted to be able to crunch all of the Scott Adams games onto the same disk. With zx0, I can crunch all of them to fit in 96K, so it can work either on floppy or digital data pack, but I am unsure as to how to best use the decompressor found in compress/zx0.h ... do I need to have the whole file in memory before I decompress? (the size of each adventure database is 5.6K)
-Thom
using ZX0 decompressor, source must all be in memory?
Re: using ZX0 decompressor, source must all be in memory?
I'm assuming that you compressed each file and then concatenated them in someway? In which case you just need to have the chunk corresponding to the file you want to load in memory.