Released at about the sometime as the PV-1000, but with a completely different graphic and sound chips. The PV-2000 uses fairly similar hardware to the MSX, as such it should be fairly easy to port MSX/M5/MTX/SG-1000/etc etc programs to it.
Specs:
* CPU: Z80 @ 3.579 Mhz
* VDP: TMS9918, 16k VRAM
* PSG: SN76489
* RAM: 4k
* ROM: 16k
Wiki Link:
* https://github.com/z88dk/z88dk/wiki/Pla ... sio-PV2000
Somewhat unusually, the TMS9918 is memory mapped rather than hanging off a couple IO ports.
Due to a lack of (or my inability to find...) a suitable ROM routine there's support for the input.h keyboard routines.
The memory is a bit tight on this machine, so not all of the MSX examples will work.
Not hooked in yet:
- PSG
- Joystick
(classic) New target: Casio PV-2000
The new release of my game H-Tron now supports the Casio PV-2000 using c_plot() and c_point() to achieve a 64x48 resolution.
The game is basically fully functional on that target. However, the screen shows a few graphics glitches:

You see some occasional unwanted dots and lines.
Furthermore, occasionally c_plot() seems to return a wrong result because sometimes the computer opponent is able to drive *through* a wall.
Please check if maybe there is a bug in the graphics functions. It seems to me that the problems always occur on specific screen locations.
The game is basically fully functional on that target. However, the screen shows a few graphics glitches:

You see some occasional unwanted dots and lines.
Furthermore, occasionally c_plot() seems to return a wrong result because sometimes the computer opponent is able to drive *through* a wall.
Please check if maybe there is a bug in the graphics functions. It seems to me that the problems always occur on specific screen locations.
Sorry, I meant c_point().RobertK wrote:Furthermore, occasionally c_plot() seems to return a wrong result because sometimes the computer opponent is able to drive *through* a wall.
Thanks, all the problems are fixed, now everything works as it should. I have released a new version of my game with an updated PV-2000 .rom cartridge file. BTW, I have also included support for the Sega SC-3000.