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libnew:games_sp1 [2015/07/27 01:40]
aralbrec created
libnew:games_sp1 [2015/07/27 01:50] (current)
aralbrec
Line 9: Line 9:
====== UPDATER ====== ====== UPDATER ======
 +
 +===== void sp1_Initialize(uint16_t iflag, uint16_t colour, uint16_t tile) =====
 +
 +===== void sp1_UpdateNow(void) =====
 +
 +===== struct sp1_update *sp1_GetUpdateStruct(uint16_t row, uint16_t col) =====
 +
 +===== void sp1_IterateUpdateArr(struct sp1_update **ua, void (*hook)(struct sp1_update *)) =====
 +
 +===== void sp1_IterateUpdateRect(struct sp1_Rect *r, void (*hook)(struct sp1_update *)) =====
 +
 +===== void sp1_InvUpdateStruct(struct sp1_update *u) =====
 +
 +===== void sp1_ValUpdateStruct(struct sp1_update *u) =====
 +
 +===== void sp1_DrawUpdateStructIfInv(struct sp1_update *u) =====
 +
 +===== void sp1_DrawUpdateStructIfVal(struct sp1_update *u) =====
 +
 +===== void sp1_DrawUpdateStructIfNotRem(struct sp1_update *u) =====
 +
 +===== void sp1_DrawUpdateStructAlways(struct sp1_update *u) =====
 +
 +===== void sp1_RemoveUpdateStruct(struct sp1_update *u) =====
 +
 +===== void sp1_RestoreUpdateStruct(struct sp1_update *u) =====
 +
 +===== void sp1_Invalidate(struct sp1_Rect *r) =====
 +
 +===== void sp1_Validate(struct sp1_Rect *r) =====
====== TILES ====== ====== TILES ======
 
libnew/games_sp1.txt · Last modified: 2015/07/27 01:50 by aralbrec
 
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