Header | {z88dk}/include/sound.h |
---|---|
Source | {z88dk}/z88dk/libsrc/games |
Include | #include <sound.h> |
Linking | n/a |
Compile | n/a |
Comments |
Very basic 1 bit sound library.
Initialize the sound hardware.
Do whatever is needed to restore the sound hardware into a quiet position.
Just move the sound bit.. a tiny tick will be heard. Can be useful to create sound effects in software loops (i.e. engine noise for a game).
Preset sound effects; every library contains 8 different sounds:
bit_fx(0) Short hi-pitch decreasing "gulp/fall" sound bit_fx(1) Fast increasing scale bit_fx(2) Fast increasing squeak, mid duration, high pitch bit_fx(3) Crash sound, mid duration bit_fx(4) Fast increasing squeak/jump, short duration bit_fx(5) Short two tones clackson sound bit_fx(6) Two tones mid/high pitch bright beep bit_fx(7) Medium duration moving down, then up bit_fx2(0) Sort of electronic synth, mid-low tone, mid duration bit_fx2(1) Mid duration low tone, beating waves effect bit_fx2(2) Quick low pitch electronic buzz/noise bit_fx2(3) Long two tones truck clackson bit_fx2(4) Two tones increasing sound, electr. fx, mid duration bit_fx2(5) Two tones bounce sound bit_fx2(6) Alt. two tones bounce sound bit_fx2(7) Long low explosion sound bit_fx3(0) Quick noisy high pitch buzz / break noise bit_fx3(1) Longer very noisy high pitch buzz bit_fx3(2) Very quick low electronic noise / explosion / drum bit_fx3(3) Short low explosion sound bit_fx3(4) Electronic zap, mid duration bit_fx3(5) Noisy high pitch short increasing sound bit_fx3(6) Low level noise (AM radio noise) bit_fx3(7) Quick high pitch tremolo sound bit_fx4(0) Very quick squeaky sound bit_fx4(1) Tape rewind effect, long duration bit_fx4(2) Fast squeak/bounce/duck sound bit_fx4(3) Fall-down, mid duration bit_fx4(4) High pitch fall-down sound, long duration bit_fx4(5) Short high pitch slightly noisy decreasing sound bit_fx4(6) Short jump sound bit_fx4(7) Very quick duck squeak
1 BIT SYNTH - Polyphony and multitimbric effects
bit_synth(int duration, int frequency1, int frequency2, int frequency3, int frequency4);
Standard beeper: the pitch is defined with the “period” parameter, but is influenced by the CPU speed; the higher the value, the lower the tone.
bit_beep(int duration, int period);
Real frequency. The CPU speed doesn't affect the frequency, but some floating point is involved (you need lo link in the proper math library at compile time).
bit_frequency(float duration, float frequency);
Just play a song.
bit_play(unsigned char melody[]);
EXAMPLE:
bit_play("2A--A-B-CDEFGAB5C+");